TrackPack for The Esoteric Collection


TrackPacks for OTR enhance the workflow for Composers & VI Artists even more than one would ever think possible. Imagine many of the most popular VIs are already preloaded and pre-configured to be used in OTR. Big orchestral libraries already mapped and pre-routed based on a variety of composer workflow choices. Just right-click -> insert track from template -> choose your library.  Yes, you will still need to own the plugins to make use of all of the VIs included in each TrackPack, but it does not prevent you from owning the TrackPack itself. Most TrackPacks include a collection of VIs from different vendors already preconfigured. And as more vendors become involved with OTR, each TrackPack will be updated to include these new VIs to the TrackPacks free of charge.

So if you do not see several of your libraries in the list for each TrackPack today, don’t fret! More will be added as fast as we can. It is a new concept train for developers to board. We are accepting all developer’s though! No one left behind.

The Esoteric Collection consists of a suite of the most popular esoteric VIs. Examples would be eDNA by Spitfire and anything ethereal or pad-like in nature. If a library falls under that description is out there, we intend for it to be included in this TrackPack.

Included in the current release are:

NI – Balinese Gamelan II
Eduardo Tarilonte – Cantus – Soundscapes
Eduardo Tarilonte – Desert Winds – Soundscapes
Eduardo Tarilonte – FK II – Fantasy Creatures
Eduardo Tarilonte – FK II – Soundscapes
Eduardo Tarilonte – Mystica – FX
Eduardo Tarilonte – Mystica – Soundscapes
Eduardo Tarilonte – Shevannai – Soundscapes
Audio Imperia – Artifact Fractal
Audio Imperia – Dark Dimensions Vol 1
Audio Imperia – Dystopian Dreams Vol 1
Audio Imperia – Dystopian Dreams Vol 2
Audio Imperia – Epic Trailer Sounds Vol 2
Audio Imperia – Event Horizon Vol 1
Audio Imperia – Hank Drum Exp 1
Audio Imperia – Hank Drum
Audio Imperia – Photosynthesis Vol 1 (Sphere)
Audio Imperia – Photosynthesis Vol 2 (Mystic)
Audio Imperia – Photosynthesis Vol 3 (Embers)
Audio Imperia – Photosynthesis Vol 4 (Realms)
Audio Imperia – Scenes from the Multiverse Vol 1
Audio Imperia – Shredders Vol 1
Audio Imperia – Terraform Cinematic Motions
Audio Imperia – Textures
Audio Imperia – Textures Loop Expansion
Audio Imperia – Trailer Guitars
Audio Imperia – Traveler Aurus
Fluffy Audio – Aurora
Fluffy Audio – Aurorror
Fluffy Audio – Timedrops
Heavyocity – Aeon Melodic
Heavyocity – Gravity
Heavyocity – Natural Forces
Heavyocity – Vocalise
ISW – Juggernaut
ISW – Reforged
ISW – Sonic Forest
ISW – Sonic Ocean
LDLC – Bell Empire Basic
LDLC – Bell Empire Deluxe
Samplelogic – Arpology
Samplelogic – Bohemian
Samplelogic – Cinematic Guitars infinity
Samplelogic – Cinematic Guitars Organic Atmospheres
Samplelogic – Cinematic Guitars
Samplelogic – Cinematic Keys
Samplelogic – Cinemorphx
Samplelogic – Cyclone Retwisted
Samplelogic – Fanfare
Samplelogic – Gamelan
Samplelogic – Morphestra 1
Samplelogic – Morphestra 2
Samplelogic – Stadium Instruments
Samplelogic – XO Sphere
Soniccouture – Geosonics
Spitfire – BT Phobos
Spitfire – Chrysalis
Spitfire – Euphone
Spitfire – Glass & Steel
Spitfire – Olafur Arnald’s Composer Toolkit
Spitfire – Olafur Arnald’s Evolutions
Spitfire – Redcola Trailer Giant
Wavesfactory Harmonix
EDNA Earth
Kinetic Metal
Orange Tree – 8 String Ebow
Orange Tree – Angelic Chimes
Pianoteq 5 – Hand Pan
Pianoteq 5 – Space Drum
Pianoteq 5 – Steel Drum
Pianoteq 5 – Tank Drum
Pianoteq 5 STAGE – Hand Pan
Pianoteq 5 STAGE – Space Drum
Pianoteq 5 STAGE – Steel Drum
Pianoteq 5 STAGE – Tank Drum
Will Bedford – Singing Bowls
Will Bedford – Water Glass


***Please note that the VIs listed above will exist in varying pre-configured states. While many VIs on the list will be fully preloaded and pre-configured, there may be a rare case where the VST will need to be manually loaded or a patch loaded or selected within the VST itself. At a minimum, all VIs that use a sampler engine will have that sampler preloaded and routed. But depending on the VI, some manual intervention could be required to actually load the patch. Once this is done once and saved, it will never have to be done again.***


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